Whats Insurance Mean In Blackjack



Blackjack Insurance: A Side Bet, Nothing More. Answer: Many players are confused about the way insurance works because, in casino jargon, you are “insuring your hand.” Insurance is a side bet, and has nothing to do with the results of your blackjack hand.You are simply betting that the dealer has a ten in the hole. If he does, you win 2-to-1. The objective of online blackjack is to get a hands a larger factor in comparison with House without getting around greater than 21. In situation your player needs a success (referred to as taking another card in blackjack rules) cover up around 21, this can be whats referred to as going bust, along with the player loses his hands and bet.

An insurance bet is a side bet, meaning you can take it or leave it. The buy-in for blackjack insurance is usually half the amount of your original bet. For example, if you wager £50 before the dealer shows an Ace, your insurance bet will be £25. Why You Should Take Insurance in Blackjack. Essentially, Blackjack insurance allows the player the option to lessen their wager after the dealer exposes their cards and reveals an Ace card. In this scenario, if the rule is in play, then if the dealer has an Ace then he or she will go around the table asking each player whether or not they want insurance.

Term

Blackjack, the most popular casino game worldwide, has gathered its fair share of slang and jargon over the years. Recognising the most common phrases used at the table will make you a more knowledgeable online and brick & mortar player, and understanding each move can often be the difference between winning your hand or losing it. It is also important to understand the common terminology in blackjack so you know what the dealer and/or other players are talking about.

We’ve compiled an easy-to-understand list of the most important terms in the game of 21, along with detailed examples so we can picture the scenarios.

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Dictionary of Popular 21 Terms and Common Phrases

ACE
The Ace – essentially the best possible card you can be dealt in any game of blackjack. Without it, it is impossible to hit blackjack with your first two cards. The Ace has two values; one and 11, depending on how you wish to count it. If you are drawn a 10-valued card and an Ace, this is a natural blackjack (you count the Ace as 11 points). If you are dealt an Ace and a Six for example, you have an important choice to make: should you count your hand total as seven or 17? Your decision, which should be based on what the dealer is showing, will influence the outcome of your hand significantly.

If we are dealt a pair of Aces (lucky us) on our initial two cards, they can and should always be split in to two separate hands to maximise our chances of hitting blackjack.

BANKROLL
Our bankroll refers to the amount of cash we are willing to play with at any casino game. While we may not always begin a blackjack bender with a specific amount of cash in mind that we are going to play with, doing so is recommended. If we have $200 we plan to use for our casino splurge, set aside a certain amount for blackjack, and that is now your bankroll for the game.

BUST & BUST CARD
A bust or break refers to a losing hand which exceeds 21 points. The bust card is the unlucky card dealt which pushes our hand’s total over 21. Any hand which reaches a total greater than 21 is an instant loss. If the dealer busts and you do not, you are paid out. If your hand contains a points total of 13 and you proceed to hit, but are dealt a Queen (valued at 10 points), you bust as your hand’s value is now 23.

Note: In some versions of blackjack, if the dealer reaches 22, instead of them busting, it is a stand-off (no one wins or loses). This is close to straight thievery, and although such games usually hold a rule where players are paid out immediately upon hitting blackjack, regardless of the dealer outcome (namely Blackjack Plus at Crown), they should be avoided.

DOUBLE DOWN
Doubling down or simply doubling is the option we have to double our original wager after examining our current hand, and in return receive only one additional card to be dealt. For example, if we have a hand valued at 10 points with an original stake of $10, we can (in most games) choose to double and place another $10 on our hand. We will now be dealt one more card, and one card only. Let’s say we are dealt a Jack; we now have 20 points and should probably stay. If we win the bet, we receive a payout of $40 (our initial $20 returned, plus a $20 profit on top of that).

Hands totalling nine to 11 points are considered the best hands to double down on. Some BJ versions allow us to double whenever, while others only allow us to double when we have a total of nine, 10 or 11.

FACE CARDS
Face cards refer to all the cards with a face (Jacks, Queens and Kings) in any standard deck. In blackjack, face cards make up just over 23% of the cards in one deck (12 face cards in a standard 52-card deck). They are valued at 10 points each and are highly favourable in any game of 21.

FACE-DOWN BLACKJACK
Face-down blackjack is the version of 21 where everyone’s cards are dealt face down. Players are prevented from examining the dealer’s cards until all other cards have been dealt. This style of play makes it more difficult for the player given he/she is unaware of what cards the dealer (and fellow players) are holding.

FACE-UP BLACKJACK
Face-up blackjack, also known as Double Exposure, is the version of 21 where all player and dealer cards are dealt face up. This version grants all players the ability to examine cards and their respective values throughout the game, and base future moves on what is observed. While this makes decisions easier for the players, rules are altered to even out the game.

FIVE-CARD-CHARLIE
A five-card-Charlie is the name given in blackjack when we are dealt a five-card hand without going over 21 (without busting). In some styles of blackjack, we are immediately paid out at 1:1 odds if we secure a five-card-Charlie, irrespective of what the dealer has. On average, such a hand occurs once in every 50 hands. A six, seven, eight, nine and 10-card-Charlie are a heap more rare.

HAND
A hand refers to the cards the player or dealer is holding. There are different types of hands, such as hard and soft hands (get your mind out of the gutter), which have their own specific strategic values attached to them (as explained in detail below).

HARD HAND
A hard hand, also known as a stiff hand, refers to any hand without an Ace and with a value of 12 or more, or a hand with an Ace forced to be valued at one in order to avoid a bust. For example, a hand which comprises the following cards is considered to be hard: a Five, Eight and an Ace (totalling 14).

The name derives from the difficulty of playing out and winning such a hand. It is always the case with a hard hand where drawing one additional card can force you to bust. A hard-17 hand refers to a hand which includes a Seven, Nine and an Ace, forcing 17 as the total value of the hand. The Ace must count as one point in order to avoid exceeding 21.

HIT
To hit, also known as drawing, is when you ask to receive another card, often signalled with a knock on the table if playing at a land-based casino. You are increasing the value of your hand with an additional card when you choose to hit. If you hold a Seven and a Nine (a total of 16) and opt to hit, you better pray to be dealt a card lower than Six in order to avoid busting. In face down games, you signal a hit by sliding your cards back and forth across the table.

HOLE CARD
In hole card games, the dealer receives a first card face up, and then after dealing to all other players, receives a second card, referred to as the hole card, face down. The dealer may or may not peek at this card; if peeking, it is to check if he/she has blackjack. The hole card is not revealed until players have finished their turns (unless, if it was peeked at, it has given the dealer blackjack, and then it is revealed). In European versions of 21, hole cards do not come in to play because the dealer’s second card is not drawn until all players have played out their hands.

HOUSE & HOUSE EDGE
The house is the entity which sets the rules and controls the play of 21 (and other casino games), and the house edge is the advantage the casino holds (usually noted as a percentage) over a player in any game.

INSURANCE
Insurance is a common blackjack side bet where a player can insure his hand against the dealer hitting blackjack. This bet is treated as independent of the main bet. If the dealer’s first card is an Ace, hitting a card valued at 10 on the next draw is relatively likely (just shy of 33%), so most games will offer the insurance option to the player, available before the dealer checks or draws the hole card. This type of insurance is for players not holding a natural blackjack, and a wager of up to half of their initial stake is required. If the dealer does hit blackjack, you are paid out at odds of 2:1, thus covering your loses.

Maximum insurance is offered for players who are holding a natural two-card blackjack, and wish to fully insure their hand against a potential dealer blackjack. Here, the player need not put forward any additional bets; they are simply forfeiting the 3:2 payout they would receive if they won their hand, and committing themselves to taking an even money payout (1:1), paid out immediately, regardless of what the dealer ends with.

NATURAL HAND
A natural hand refers to the two-card hand totalling 21 points, otherwise known as blackjack. A 10 and an Ace, a Jack and an Ace, a Queen and an Ace or a King and an Ace are the four examples of a natural hand.

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PUSH/STAND OFF
A push, also known as a stand-off or tie, is when the player and dealer have hands with the same total, leading to a result where no-one wins or loses and the player’s wager is returned without any profit.

SHOE
The shoe is the gaming device used by dealers to hold multiple decks of playing cards. It holds all of the cards to be used in the coming games and helps to make it difficult to count cards.

SOFT HAND
A soft hand refers to any hand which contains an Ace and can be valued at either one or 11 points. You cannot bust with one additional card when you possess a soft hand. In such a situation, you have a good opportunity to improve your hand if the dealer catches a bad card. For example, if you have an Ace and a Five, you can count your hand as either six or 16 and have no risk of busting if you opt to hit or double down.

SOFT-17
A soft-17 refers to a hand which includes an an Ace and any other combination of cards totalling six. For example, an Ace and a Six, or an Ace, Four and Deuce. The Ace card can be valued at one or 11 and you are in a strong position. Like any other soft hand, you cannot bust on the very next card you draw. In all games, there are rules stipulating whether the dealer must stand or hit on a soft-17. If the dealer is required to stand on a soft-17 hand, then this benefits the players, as doing so decreases the house edge by about 0.2%.

SPLIT
A split or splitting refers to the play option of being able to divide our hand into two separate hands, with an equal bet amount for both. Splitting is only available when you are dealt your first two cards and they are of the same value. If we decide to separate the cards to make two individual hands, we need to lay down an additional bet equal to our original wager to cover the second hand. The dealer will proceed to draw an additional card for each new hand. We then play out both hands in turn.

There are several variances in the rules regarding splitting hands which all depend on the style of 21 we are playing, but there is always a level of restriction to limit or balance the tactic. Whether we can split any two cards worth the same value (King and Jack, Ten and Queen) or if we can only split matching cards (King and King) varies from game to game.

Another rule dependant on the blackjack version is the continual splitting option, where if we receive two of the same cards and opt to split them, and then receive another card of the same value, we may or may not be able to split again (and again).

STAND
Standing is when we choose to stop being dealt additional cards, and keep our current hand’s total. For totals of 18 and above, it is recommended to stand in most scenarios. When playing at land-based casinos, standing is signalled by waving your hands over your cards to indicate you want no further cards dealt. In face down games, you signal a stand by sliding your cards under your existing bet.

SURRENDER
Surrendering refers to the offer in many blackjack games which allows players to give up their hand in the current round and retrieve half of their wager. Surrendering is a viable tactical option if you have a hard hand and find yourself in an unfavourable position. For example, if you are holding an Eight and a Seven and the dealer has an Ace, surrendering to retrieve half your wager instead of quite possibly losing it all may be beneficial.

Obviously you don’t want to get in a habit where you are surrendering on a consistent basis. Surrendering should try to be avoided and only considered once you have thoroughly gone through every other option available.

UP-CARD
The up-card in any face-up game of 21 refers to the dealer’s first card which has been dealt. It is always available for the players to view and subsequently examine their own playing options.

In order to understand how the best strategy is computed, lets have a look at the Blackjack rules. Blackjack is played with 1 to 9 decks of 52 cards each. The values of the cards correspond to their numerical value from 2-10. All face cards (Jack, Queen, King) count 10 and the Ace either 1 or 11, as the holders desires. A score with an ace valued as 11 is named soft-hand. A soft-hand score of 17 is denoted as 7/17.

The color of the cards does not have any effect.

The goal of the game is to reach a score (=sum of the cards) as high as possible but not more than 21. A Blackjack (Ace and a card whose value is 10) beats all other combination of cards. If the final sum is higher than the sum of the dealer, the player gets a play-off of 1:1 of his initial stake. If the players combination is Blackjack, the play-off is 3:2 of the initial stake. If the sum of the dealer is higher, the player loses his bet. If the sum is equal, then nobody wins. If the player holds a score of 22 or more, he busted and thus he loses his bet immediately. If the dealer busts, the players wins independently of his final score.

Blackjack can be played from one to seven players against one dealer. The dealer shuffles the cards. Now all the players must place their bets. Then each player and the dealer receives one card. The cards all lie face up. Thereafter the player receive a second card. The player now can continue to buy further cards, one by one, until he believes that he is near enough to 21. If the player believes to have reached a score high enough he must signalize the dealer to stay, which means not to ask for any further card.

Doubling down

The player has some more possibility's other than buy and stay. If he reached a score of nine, ten or eleven with his first two cards, he can double his bet. However if he does so, he will be dealt only one more card.

Splitting

If the first two cards are of the same value, the player has the possibility to split his hand, which means that each of the cards are used to start with a separate bet. For each split hand, an additional bet equal to the first is required. There is one exception: If the player splits two Aces, he receives only one more card and in such a case a score of 21 is not considered as Blackjack.

Dealers turn

Once the last player has decided to stay with his score, the dealer starts to draw a second card. If his result is reaching a score of 17 or more, he will deal himself no further cards. If the dealer has a score of 16 or less, he must draw until he has reached 17 or more. If the dealer exceeds 21, he busts. This is the basic knowledge You have: The dealer can not split nor double; he must play according to strict rules: Dealer must stand on all 17. That's the players advantage! On the other side, if both the player and the dealer busts, these scores are not considered as equal and the player looses his stake. That's the dealers advantage!

How to compute the correct strategy

The analyst sees the shoe as black box which computes him a probability for drawing a card of a certain value. Say we have 6 decks of 52 cards, so the probability of drawing an Ace is 6*4/6*52 = 24/312 = 7.7%. The probability of drawing a second Ace without reshuffle is 23/311 = 7.4% and so on. As the game goes on without reshuffle, the probabilities to draw certain cards will raise or decline, depending on which cards have gone in the past. From our point of view the shoe behaves like a wheel of fortune with varying distances between the nails.

The first thing to do, is to calculate the probabilities of the dealers last hand. This computation is straight forward as the dealer has no way of doing any decision. So it is quit easy to find out the probabilities of his final score.

The next thing is to find out the probabilities of what would be if ... . If the players score is 16, what's the probability of achieving 17, 18, 19, 20, 21 or busting. Probabilities also have to be calculated for splitting and doubling.

Because the player knows the dealers first hand before deciding what to do, he can compare the probabilities of the dealers last hand against the probabilities of possible final scores for each intermediate score he has. With this comparison, winning expectations can be calculated, gaining information about the best playing strategy.

Knowing the best playing strategy and knowing the probabilities for each final score, the dealer and the player will reach, the total expectation can be calculated. The total expectation is the magic number playing Blackjack. If it is below zero the player has to place minimum bets as with this card distribution he will lose on the long term. If however the total expectation is above zero (unfortunately thats quite rare) the player has to place high bets.

Interpret the strategy tables

For each decision a player can do the best strategy can be computed. There are 20 possible conditions where the player has to take decisions. These are:

  • Buy or stay if the score is 12, 13, 14, 15, 16, 7/17 or 8/18.
  • Double or buy, if the sum of the first two cards is 9, 10 or 11.
  • Split, buy or stay, if the first two cards have the same value.

All these decisions depend upon the dealers first card, making a total of 200. There are some fundamental rules, which never change and must always be obeyed:

What Does Insurance Mean In Blackjack

  • Alway buy if the score is below 12.
  • Always buy if the score is below or equal to 7/17. With a soft hand You can't bust, so there is no reason to stay if the score is 17 or less.
  • Never buy if the score is 17 or higher.
  • Never split 5-5. A score of 10 is a good point to start with, so use it.
  • Never split X-X. A score of 20 is too good, to take any further risks.
  • Never ever double a Blackjack.

What Does Insure Bet Mean In Blackjack

For other decisions consult the expectation and probability tables computed on the Blackjack strategy pages.

Whats Insurance Mean In Blackjack For Real

Stakes height

The stake has to be placed before the player can see the dealers first card. So during that decision, very little information is available. The only information the player here, is the total expectation for the current card distribution in the shoe. If this is above zero, he shall place high bets.